![]() The differences between the passes can be viewed below. Year PassĪ standard and premium pass will be available. This may now allow players to lean left and right without aiming down sights, it could make movement on console a lot more interesting. Custom Controls For ConsoleĬonsole players will soon be able to fully customise their gamepad controls. PC players have had access to this feature for roughly a year now, it should be available to console players at some point during Year 8. PC players have had access to privacy features that hides their identity whilst in a live match. Receiving enough commendations will earn you "reputation packs", these will likely contain cosmetics and renown. You'll be able to commend your teammates for various reasons such as "Great shotcalling" or "Fun to play with" etc. One of those additions will be player commendations. We'll see various additions to player protection throughout Year 8. This will allow new players to understand where they should be breaching walls in real matches, how to utility clear, and explore maps in a less pressured environment. ![]() You'll be playing against bots that set up and attack bombsites just like real players. This will be a safe-place to introduce new players to Siege. AI PlaylistĪ new AI opponent playlist will be available in Season 4. It also seems meleeing as a shield operator will knock-back the defender (similar to knock-backing an opponent as Oryx) rather than downing them. The shield operator's pistol will now tuck behind the shield, they should only be able to fire their weapon if they aim down sights. The latest concept seems to solve one of the most unfair aspects, hip-firing. Shield operators have been a very frustrating part of Siege for many years now. We'll be seeing a completely new map with Season 4. These tutorials will walk players through the basics of the game and allow them to unlock new operators by completing the walkthroughs. To help new players learn the game, new tutorials will be added to Siege. This gadget will create a "wall" that stops attacker drones from viewing through it. In season 3, we'll see a new piece of equipment that will be available to defenders. Hopefully we see a game mode with less pressure and less downtime between rounds. Ubisoft announced that we'll see changes to the "Quick Match" game mode, however, no real details were revealed. A larger variety of targets will be available to us. We'll be seeing more in-game tools to help us warm-up. Once you break free, your health will still be reduced to 20hp, you won't be able to sprint, and you'll leave a long blood trail so Frost can hunt you down. With the rework, you'll be able to break free from the Frost mat yourself. Frost ReworkĪs of right now, if you end up caught in a Frost mat, you'll have to rely on one of your teammates to help you break free. It looks like we'll see a rotation between five different arcade games. Ubisoft gave us a sneak preview, you can catch a glimpse below: Permanent Arcade ModeĪ permanent arcade mode has been highly requested for a while now. The map has been rebuilt from scratch, so expect a major rework. but instead they ruined stamina and made it where you could stack coins and that was it for a year and a half! now mistlands came out and its amazing to have something new to do it even if your not a huge fan of the terrible terrain or inability to see.again it wouldnt have been a big issue if they just said hey thanks for the money were taking a break or not touching the game for while.In season 2, we'll be seeing a rework to Consulate. they could have been transparent and said they had no intention in attempting to follow it or keeping up with it in any facet. The dev layed out updates on a roadmap, and literally left the game alone for a year and a half after banking a crap ton of money of course people were upset. they will post any information there when they are ready. So i highly doubt they will make the same mistake again and create another roadmap.īut keep watching the news section. Its also not the first game company i seen that had a roadmap, and then later ditched it when they found out they couldn't keep to it and it was causing a rift between their customer base when they didn't stick to it. ![]() angry if the company doesn't stick to it. If you have one, and its open to the public, that public tends to get rather. Originally posted by Hatsune Neko Gaming:roadmaps are nice to have, but are also problematic.
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